This is a work in progress. Here I've recreated an apartment living room in unreal. The intent it to show some of the abilities to create decent assets for planning out shots and then at the end it blends into a real world shot. This would not be the final export of this but a showcase of what is possible in real-time engines, in this case Unreal Engine, when using to scale previs architecture and Quixel material assets to quickly get a sense of color, location and even sun time. 
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