I'm an experienced Cinematic Designer with extensive expertise crafting narrative-driven cinematic experiences for AAA game titles such as World of Warcraft, Diablo IV and Star Wars The Old Republic.
I have a passion for storytelling, visual composition, and cinematic direction. I'm highly proficient in industry-standard tools such as Unreal Engine, several internal game engines as well as the Adobe Creative Suite.
I've also been on a learning journey with Blender for the last 6 years, so I've been stretching my 3d generalist skillset outside of the cinematic realm.
I'm a highly collaborative team player dedicated to enhancing player immersion through compelling cinematics.
Thank you!